![]() ![]() It was the only software that allowed us to make projections of textures without having to do texture mapping, and be able to ‘animate’ the texture in an efficient and easy way. Originally we were using 3ds Max, then we were using Blender for Palmipédarium. On my short films, I used to work with Jean-François Sarazin, who did all the technical aspects of the films. ![]() Jérémy Clapin (director): I had used Blender for Palmipédarium, my last short.
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